Detonado Devil May Cry 3 Special Edition Para Ps2
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Speed run of Devil May Cry 3: Special Edition as Vergil on Hard Mode in 18 segments, completed on July 21 2006. Available in six versions: low/normal quality DivX, and normal/high/insane/low quality H.264 MPEG-4. Author's comments: First off, I feel it's necessary to thank the following: BallofSnow for the support and helping renew my interest in starting and finishing the run; Nate for doin' the thing he's been doin'; Joch (A.K.A. 'The Jochness Monster') for the help and support he gave me especially when mission 12 rolled around; Devil May Asian and Rustedfaith for their banter and general hijinx; Ifrit and Mike Uyama for inadvertently helping me out; Da_Dood and guitarslinger44 who tipped me off to a Holy Water I never knew existed, kip for his suggestion to what to DO with said holy water which comes into play later on, Xarugas who ALSO helped with 'That Geryon Thing' along with Volteccer Jack and Madsharkk (All three from Gamefaqs) and of course, Radix for the most obvious of reasons. So here it is, a full speed run of Devil May Cry 3: Special Edition on the 'Hard' difficulty setting using Vergil.
That's right. For any DMC3 fans who've been completely neglecting the franchise since the third was originally released, a Special Edition was re-released back in January that included Vergil as a fully functional and playable character with his own style, moves and even a re-worked weapon swap system where Vergil has access to all three of the weapons (Which he starts with) at all times (unlike Dante who's stuck with two). To trade this off, Vergil only has one ranged weapon, his Summoned Swords attack, which work FAR differently from how Dante's guns work, as does how upgrading weapons and such work on Vergil's campaign, being reliant on your style level to purchase upgrades instead of simply having the weapon making his campaign far more interesting to run. Now, random musings. For starters, I apologize for Mission 2. That was a miserable attempt that should've never made it into the final product and while producing a second version, I was able to chop off 16 seconds ALONE on this stage. The same goes for Mission 5, where I've cut off another 20 seconds or so from the final time.